Gear and Goods Cost Table

Rule Type: Homebrew

These can be modified by GM to suit certain circumstances, but generally represent common/average costs under normal circumstances. Items Sell at Cost if in good shape, at half cost if broken or damaged.

Access at Tier Type of Item Money Type
1 1 Handed Primary Weapon (Tier 1) 3 Handfuls
1 1 Handed Secondary Weapon (Tier 1) 2 Handfuls
1 2 Handed Primary Weapon (Tier 1) 4 Handfuls
1 Armor (Tier 1) 5 Handfuls
2 1 Handed Primary Weapon (Tier 2) 1 Bag & 3 Handfuls
2 1 Handed Secondary Weapon (Tier 2) 1 Bag
2 2 Handed Primary Weapon (Tier 2) 1 Bag & 6 Handfuls
2 Armor (Tier 2) 2 Bags
3 1 Handed Primary Weapon (Tier 3) 7 Bags
3 1 Handed Secondary Weapon (Tier 3) 6 Bags
3 2 Handed Primary Weapon (Tier 3) 8 Bags
3 Armor (Tier 3) 9 Bags
4 1 Handed Primary Weapon (Tier 4) 1 Chest & 3 Bags
4 1 Handed Secondary Weapon (Tier 4) 1 Chest
4 2 Handed Primary Weapon (Tier 4) 1 Chest & 6 Bags
4 Armor (Tier 4) 2 Chests
1 Item from 1-10 3 Handfuls
1 Item from 11-20 5 Handfuls
2 Item from 21-30 3 Bags
3 Item from 31-40 5 Bags
4 Item from 41-50 3 Chests
N/A Item from 51-60 5 Chests
1 Consumable from 1-10 1 Handful
1 Consumable from 11-20 3 Handfuls
2 Consumable from 21-30 1 Bag
3 Consumable from 31-40 3 Bags
4 Consumable from 41-50 1 Chest
N/A Consumable from 51-60 3 Chests
1 Meal for the party for the Night 1 Handful
1 Standard Inn Room per Night 1 Handful
1 Luxury Inn Room per Night 1 Bag
1 Carriage/Taxi Ride 2 Handfuls
1 Mount/Cheap Car 3 Bags
1 Large or Specialized Vehicle 5 Bags
1 Luxury Vehicle 1 Chest
1 Specialized Tools 3 Handfuls
1 Fine Clothing 3 Handfuls
1 Luxury Clothing 1 Bags