Extra Equipment

Rule Type: Homebrew
There are a few pieces of equipment available in addition to the standard offerings in the book. You and your GM may come up with other ideas for equipment as needed, but your GM has final say. As a note the Semi-Auto Pistol, Submachine Gun, Pocket Pistol, and Grenade are all homebrew and the GM may adjust or tweak their design.

Primary Weapons

Name Trait Range Damage Burden Feature
Revolver Finesse Far T1: d6+2 phy, T2: d6+5 phy, T3: d6+8 phy, T4: d6+11 phy One-Handed Six Shot: Place 6 Ammo tokens on your character sheet. Spend 1 Ammo token to make an attack. You can mark a Stress to regain spent Ammo tokens.
Semi-Auto Pistol Finesse Far T1: d6 phy, T2: d6+3 phy, T3: d6+6 phy, T4: d6+9 phy One-Handed Double Tap: Spend 1 Hope to increase your Proficiency by 1 for this attack.
Rifle Agility Very Far T1: d8+2 phy, T2: d8+5 phy, T3: d8+8 phy, T4: d8+11 phy Two-Handed Sightline: Spend 2 Hope to gain advantage on an attack roll.
Submachine Gun Agility Very Far T1: d8+1 phy, T2: d8+4 phy, T3: d8+7 phy, T4: d8+10 phy Two-Handed Unload: Empty the clip to upgrade your damage die to a d12 for a single attack. You must then mark a Stress to reload before attacking with this weapon again.
Shotgun Strength Very Close T1: d6+2 phy, T2: d6+5 phy, T3: d6+8 phy, T4: d6+11 phy Two-Handed Scattershot: When you make an attack, target all creatures in front of you within range.

Secondary Weapons

Name Trait Range Damage Burden Feature
Lasso Agility Very Close T1: d4 phy, T2: d4+3 phy, T3: d4+6 phy, T4: d4+9 phy One-Handed Roped: On a successful attack, you can temporarily Rope the target instead of dealing damage. While Roped the target is Restrained and Vulnerable, but you must remain within Very Close range of the target. When the target clears this condition, you can make a Strength Reaction Roll. On a success, they remain Roped.
Small Revolver Finesse Far T1: d6 phy, T2: d6+3 phy, T3: d6+6 phy, T4: d6+9 phy One-Handed Quick Shot: Spend 2 Hope to gain a +4 bonus to primary weapon damage.
Pocket Pistol Finesse Far T1: d4 phy, T2: d4+3 phy, T3: d4+6 phy, T4: d4+9 phy One-Handed Backup Piece: If you fail an attack with your primary weapon, you may mark a Stress to make a standard attack as a Reaction Roll with this weapon against the same target as long as they are in range. Then the spotlight moves to the GM as normal.

Consumables