Addiction, Sobriety, and Becoming a Lunatic
Rule Type: Homebrew
Whenever consuming Moon Dust, New Moon, or Moonshine (beyond the per month expectation for spellcasters) there is a chance for addiction based on the type and purity. Whenever you consume one of these you’ll make a Fate Roll. The difficulty is equal to the Addiction Value of the consumed item plus the Addiction rating you already have. If you succeed there is no change, but if you fail, then you gain the Addicted permanent status at one higher than you currently have it.
While Addicted you must consume Moonshine, Moon Dust, or New Moon equal to your addiction rating each month. This is in addition to any requirements for spellcasters. These required consumings do not provide the normal benefits of the consumable, but also do not require further Addiction Fate Rolls. Anything after the required number for your Addiction does provide the usual benefits, but also requires an Addiction Fate Roll. Until you have consumed a number of consumables equal to your Addicted rating in a given month the GM may spend a Fear to use your Addiction rating as a negative penalty against you for any Rolls, narratively describing how your addiction and need for a fix causes you a problem.
You can lower your Addiction rating by consuming no Moonshine, Moon Dust, or New Moon (or a number of draughts of safe Moonshine as required by spellcasters and no more) for a month. At the end of the month make a Fate Roll with a difficulty of your current Addiction rating. If you succeed your addiction level is lowered by 1. If you fail, your addiction level remains the same. Reaching a rating of 0 in this way effectively cures your addiction and removes the status, at least until you gain it again.
If your Addiction rating ever reaches 5 it stops increasing and the next time you roll an Addiction Fate Roll if you fail you earn a Scar instead. You and your GM can decide the nature of this Scar, but it is the first sign of becoming a Lunatic. If your last Hope is removed by such a Scar, you become a full Lunatic as your character’s retirement.