The Wildfolk Tribes

Core Information

Name Alt. Name(s) Faction Type Home Base (if any) Allied Factions Rival Factions
The Wildfolk Tribes =this.FactAltNames Community Various =this.FactAllies Welch's Realty

Description

A loose collection of tribes of people who call the wilds around Moonfall City and beyond home. While not strictly any kind of union, they all have a similar collection of reasons for being in the wild, share similar values, and attempt to get along amicably with both sharing the wilds with each other and with trade.

While most tribes are fairly self reliant, hunting, gathering, and crafting to get what they need, most are not opposed to trading with outsiders and city folk to help get some amenities and necessities. This often leads to a hodgepodge of hand crafted tools and clothing right alongside the factory made things in from the cities, creating an odd dichotomy out of necessity.

Most join the tribes for one of a few reasons, either they were born into it and raised to not truly trust the cities of Usonia, or they were outcast from the cities and found a home with others, or they simply preferred the wilds and living in harmony with nature over the grit and grime of the city. Whatever the case each tribe forms their own types of rules and traditions based on their histories and needs.

It is not uncommon for tribes to be made up of a mix of ancestry, but it's not impossible that specific ancestries either dominate or are the only ancestry within a tribe.

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